PhysXEmulation
PhysXEmulation
Static Methods
SimulatePhysX
float SimulatePhysX(Vector3& position, Quaternion& rotation, Vector3& linearVelocity, Vector3& angularVelocity, bool useGravity, Vector3 gravity, float linearDamping, float angularDamping, float maxLinearVelocity, float maxAngularVelocity, RigidbodyConstraints constraints, float deltaTime, float timeStep)