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PhysXEmulation

PhysXEmulation

Static Methods

SimulatePhysX

float SimulatePhysX(Vector3& position, Quaternion& rotation, Vector3& linearVelocity, Vector3& angularVelocity, bool useGravity, Vector3 gravity, float linearDamping, float angularDamping, float maxLinearVelocity, float maxAngularVelocity, RigidbodyConstraints constraints, float deltaTime, float timeStep)